Free HTML5 game hosting via GitHub Pages
Published September 30, 2026

Free HTML5 game hosting via GitHub Pages is real, and it is one of the cleanest answers to the question of where a small browser game can live. GitHub Pages serves static files from a repository, so HTML, CSS, and JavaScript can be published as a website without a separate host.
That simple fact matters more than the shiny parts around it. For a web game, static hosting is often enough. If the game runs in the browser and does not need a server at play time, GitHub Pages can hold the files and hand them out to players.
That is the core of the appeal. A game maker or archivist can put the game files in a public repository, turn on Pages, and get a live site at a GitHub Pages address or a custom domain. GitHub also says custom domains are supported, so the page does not have to keep the default look of a repo link.
The word “free” needs a little care, because GitHub does not mean “anything goes.” GitHub Pages is available in public repositories with GitHub Free, while private repositories need paid plans such as GitHub Pro, Team, or Enterprise offerings. So the free path is tied to public hosting, which is fine for many HTML5 projects, but not for every case.
That line is worth underlining. GitHub Pages is a static host, not a game server. If a web game needs logins, live chat, cloud saves, private match logic, or other server-side parts, Pages does not supply that at play time. It is a good fit for the front end of a game, not for everything behind it.
There is also a plain limit that keeps this from becoming a miracle box. GitHub documents size and traffic caps, including a recommended 1 GB source repository limit, a 1 GB published site limit, a soft bandwidth limit of 100 GB per month, and a soft limit of 10 builds per hour. Pages is also not intended for commercial SaaS or online businesses, which tells the same story in a different way.
For preservation, that is both useful and a little awkward. Useful, because a simple HTML5 game can stay online in a form that is easy to link, inspect, and copy into a new branch or fork later. Awkward, because the platform has rules, limits, and a strong bias toward static content, so it is not a catch-all home for every browser project.
The part I keep coming back to is how plain the solution is. Old web games often lived or died by simple links, small files, and quick loading. GitHub Pages fits that shape well. It does not fix every preservation problem, but it gives a free, stable place for the kind of game that already knows how to live in a browser.
The honest limit is compatibility, and that word carries real weight here. GitHub Pages will serve the files, but it does not make every HTML5 game work well in every browser, and it does not replace careful testing across devices or years of browser change. The host is only one piece of the job.
So the short answer holds up: free HTML5 game hosting via GitHub Pages is possible, and for static browser games it is often enough. The catch is that “free” means public, static, and bound by GitHub’s limits. That is still a very useful deal, but it is not magic.
That is the sort of small web-game fact that fits The Continue Screen: a simple place to notice a classic idea, a browser-game discovery, and the odd history of how games keep finding new homes.
